
Ducky HD-2.5D
A cozy 2.5D game prototype about a little duck running a coffee shop.
About
A small day and night cycle
The island can slowly move through different times of day. This helps me test how the café, water and small environment details feel in softer light, darker nights and warmer evening moods.
Warm, tiny and nice to return to
The game should feel like a small place you can come back to. Gentle movement, cozy lighting, little routines and cute moments are more important than challenge or speed.
A small day and night cycle
The island can slowly move through different times of day. This helps me test how the café, water and small environment details feel in softer light, darker nights and warmer evening moods.
A small day and night cycle
The island can slowly move through different times of day. This helps me test how the café, water and small environment details feel in softer light, darker nights and warmer evening moods.
A small day and night cycle
The island can slowly move through different times of day. This helps me test how the café, water and small environment details feel in softer light, darker nights and warmer evening moods.
A small day and night cycle
The island can slowly move through different times of day. This helps me test how the café, water and small environment details feel in softer light, darker nights and warmer evening moods.
More Screenshots




Current Questions
- How slow and passive should the café loop be?
- How much interaction should guests need?
- What makes the café feel alive without becoming stressful?
- How can the 2D/3D mix stay cute, readable and consistent?
Screenshot Timeline

Current state
The current direction: small, cozy, readable and slowly becoming more personal.

Warm lighting tests
Looking for a softer and warmer visual tone for the café and environment.

Weather polish
Tweaking rain, depth of field and scene mood without overwhelming the image.

Guest ideas
Thinking about how visitors arrive, sit down and make the place feel alive.

Café details
Adding small details to make the café feel more like a place to return to.

Camera composition
Trying to make the scene readable while still keeping the cozy diorama feeling.

Atmosphere tests
Experimenting with warm light, rain, depth of field and softer mood.

Café direction
The project slowly moved away from action and towards a tiny café idea.

Ducky in the world
Bringing the sprite-like duck character into the 3D environment.

First island tests
Testing the first small island layout, camera angle and 2.5D composition.

